Package Details: steam-screensaver-fix 1:r6.10fc238-2

Git Clone URL: http://aur.archlinux.org/steam-screensaver-fix.git (read-only, click to copy)
Package Base: steam-screensaver-fix
Description: Fix for steam screensaving bug.
Upstream URL: http://gitlab.com/patlefort/steam-screensaver-fix
Licenses: GPL-3.0-only
Submitter: patlefort
Maintainer: patlefort
Last Packager: patlefort
Votes: 10
Popularity: 0.001345
First Submitted: 2021-03-16 21:51 (UTC)
Last Updated: 2025-04-08 17:14 (UTC)

Pinned Comments

patlefort commented on 2023-12-26 01:07 (UTC)

How to use: Launch steam-screensaver-fix-native or steam-screensaver-fix-runtime or use one of the 2 provided desktop files, which should have (Screensaver fix) in its name. Don't forget to update your autostart file if you start steam on login. Don't use Steam's "Run Steam when my computer starts" option.

Latest Comments

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Samueru commented on 2023-12-21 00:31 (UTC)

It actually allows the screensaver even if a game is launched, meaning that if you play a game with a controller instead of mouse/keyboard, your screen will turn off once the timeout is reached.

treeshateorcs commented on 2023-12-20 20:08 (UTC)

okay, so i've figured it out. this is from the wiki

By default, the Steam client totally disables screensaving when it is running, whether a game is launched or not.

A workaround to this issue is provided by steam-screensaver-fixAUR: run steam-screensaver-fix-native or steam-screensaver-fix-runtime.

This will allow your screen to turn off if Steam is running, but will keep inhibiting the screensaver if a game is launched.

See Issue 5607 at Valve's GitHub for the details.

treeshateorcs commented on 2023-12-20 20:05 (UTC)

how do i use this? just install and that's it?

Samueru commented on 2023-09-12 07:38 (UTC)

When I run a Steamgame the screen now turns itself off after the suspend timeout is reached.

MithicSpirit commented on 2022-07-23 18:49 (UTC)

Please add git as a make dependency since it is needed to get the sources.

patlefort commented on 2021-09-27 19:37 (UTC)

Now you can, thanks for bringing it up.

entith commented on 2021-09-27 19:20 (UTC)

Can you pass through any command line arguments to the Steam executable? Something like this in the scripts should work I think:

DEBUGGER="steam_sdl_injection.sh" steam-runtime "$@"

This would be nice for passing the -silent flag, for example.